REGULATION 1-1
STANDARDS IN WEAPONS TRAINING FOR
THE IRAQI ARMED FORCES
SECOND DRAFT
26 JANUARY 2004
Training Strategy and Ammunition Requirements for IA
This document provides weapon qualification standards, training strategies, and resource requirements for units equipped with AK-M1 assault rifles, RPK light machine guns, PKM medium machine guns, and P99 9mm pistols.
IA units will be divided into three categories within their Brigade. Category I will consist of soldiers whose units primary job is Infantry; assigned to infantry companies, reconnaissance platoons, anti-tank platoons and mortar platoons. These soldiers require maximum time and familiarization with their weapons systems. One hundred percent of Category I personnel will have qualified with the AK-M1 in addition to their assigned TO&E weapon during the past year and ninety percent will have met the individual day and night requirements to standard.
Category II will consist of soldiers whose unit’s primary job is Combat Engineers and Military Police. Although these soldiers require ample time on the pertaining weapon systems other skills are necessary and should therefore require more of the unit’s resources. At years end Category II personnel will have qualified one- hundred percent of the unit on the AK-M1, ninety percent on their assigned TO&E weapon, and eighty percent will have met the individual day and night requirements to standard.
Category III will consist of soldiers whose unit’s primary job is Headquarters and Service and Motor Transport or assignment to staff positions at battalion, brigade and division levels. These solders require training; however supporting the unit should be their main focus. At years end Category III personnel will have qualified one-hundred percent of the unit on the AK-M1, 80 percent on their assigned TO&E weapon and sixty percent will have met the individual day and night requirements to standard.
AK-M1 qualification standards:
Snap in and marksmanship classes
-review marksmanship fundamentals
-10 rd battle sight zero requires at least 3 rounds in 4 cm at 25 meters
Firing exercises (Qualification)
Distance Position Time Rounds
100m standing 15 min 5
kneeling 5
prone 5
rapid kneeling 1min 30 sec 2 magazines of 5 rounds
200m standing 15 min 5
kneeling 5
prone 5
rapid prone 1 min 30 sec 2 magazines of 5 round
Field fire exercises
Distance Position Time Rounds
100m standing 3 min 5
kneeling 3 min 5
standing to kneeling 45 sec, 2 tgts 6/6 traverse right to left 1st mag traverse left to right 2nd mag three rounds in each target
200m kneel 3 min 5
prone 3 min 5
kneel to prone 45 sec, 2 tgts 6/6 traverse right to left 1st mag traverse left to right 2nd mag three rounds in each target
-Night fire field fire exercise
Distance Position Time Rounds
50m kneel N/A 5
prone N/A 5
100m kneel N/A 5
prone N/A 5
Notes
-Qualification firing will be in helmet and web gear without body armor
-Field firing will be will be in full field kit (helmet, web gear, with body armor
-Target will be standard “E” man frontal silhouette
-Scoring is 1 point for a hit, 0 points for a miss
-50 points max, 1 point per round
-30-37 marksman
-37-44 sharpshooter
-45-50 expert
-field firing is mandatory and scored for individual knowledge but not recorded
-Individual must qualify before field firing
-night fire will be illuminated with hand help pop-up flares, expect to use 1 flare every fifty meters on the firing line/string of fire
-Shooters will only fire once illumination has illuminated the targets
AK-M1 training and ammunition requirements per year:
Frequency per year
Event/Exercise
Rounds/person
Cat I
Cat II
Cat III
zero
10
1
1
1
qualify
150
1
1
1
field fire
44
2
1
1
night fire
20
4
1
1
static fire
120
8
6
2
fire and movement
120
2
1
0
*Always plan for a 25% failure rate when planning for recorded scores
RPK qualification standards:
Snap in, characteristics, Disassembly/Assembly review Battle sight zero (BZO) and known distance live fire
Distance Course of Fire Time Rounds
300m traverse left, 5 tgts 1 min 20 traverse right, 5 tgts 1 min 20 traverse right and up 5 tgts 1 min 20 traverse left and down, 5 tgts 1 min 20
Unknown distance firing exercise
Distance Course of Fire Time Rounds
200-400m 10 tgts, 50% closer than 300m 3 min 50 50 % further than 300m
Night fire exercise
Distance Course of Fire Time Rounds 200m RPK traverse right 5 tgts N/A 20
Notes
-BZO will require a three round burst in a 3 cm square at 10m
-Unknown distance firing exercise target array will require shooter to elevate from 200-400 meters in 50 meter increments
-all targets will cause shooter to traverse on targets at least 15 meters apart
-target is two man sized silhouettes side by side
-Gear worn during firing helmet, web gear and body armor for all evolutions
-Shooter must hit target with 1 round of burst to receive 1 point.
-1 point per target
-Possible 10 points
-4-6 targets marksman
7-8 targets sharpshooter
8-10 targets expert
RPK training and ammunition requirements per year:
Frequency per year
Event
Rounds/person
Cat I
Cat II
Cat III
zero
12
1
1
1
qualify
180
2
1
1
night fire
20
4
2
1
static fire
300
8
6
2
fire and movement
300
2
1
0
*Always plan for a 25% failure rate when planning for recorded scores
PKM qualification standards:
Snap in characteristics, Disassembly/Assembly review Battle sight zero (BZO) and known distance live fire exercise
Distance Course of Fire Time Rounds
400m traverse left, 5 tgts 1 min 20 belt traverse right, 5 tgts 1 min 20 belt traverse right and up 5 tgts 1 min 20 belt traverse left and down, 5 tgts 1 min 20 belt
Unknown distance firing exercise Distance Course of Fire Time Rounds
300-500m 10 tgts, 50% closer than 300m 3 min 50 belt 50 % further than 300m
Combined night fire exercise
Distance Course of Fire Time Rounds 200m PKM traverse left 5 tgts N/A 20 belt
Notes
-BZO will require a three round burst in a 3 cm square at 10m
-Unknown distance exercise target array will cause shooter to elevate from 300-500 meters in 50 meter increments
-all target arrays for PKM will cause shooter to traverse on targets 20 meters apart
-target is two man sized silhouettes side by side
-Gear worn in all firing exercises is helmet, web gear and body armor for all evolutions
-Must hit target with 1 round of burst to receive 1 point.
-1 point per target
-Possible 10 points
-4-6 targets marksman
7-8 targets sharpshooter
8-10 targets expert
PKM training and ammunition requirements per year:
Frequency per year
Event
Rounds/person/day
Cat I
Cat II
Cat III
zero
12
1
1
1
qualify
180
2
1
1
night fire
20
4
2
1
static fire
600
8
6
2
support maneuver
600
2
1
0
*Always plan for a 25% failure rate when planning for recorded scores
P99 qualification standards:
a. Dry firing and marksmanship classes Firing exercises
Distance Type of fire Time Rounds
7 m 1 rnd double action x 5 7 sec/tgt 5
15m 2 rnd, 1 double-1 single x 5 10 sec/tgt 10 5 rnd, single action slow fire 5 min 5 4 rnd mag change 2/2, 1 double 20 sec/tgt 20 remaining single x 5
25 10 rnd single action slow fire 10 min 10
Notes
-Target is a man sized silhouette with a 12 in circle (or standard 8.5 x 11” or A4 sheet of paper center chest
-1 point if shooter hits the target and 1 additional point if shooter hits the circle (paper)
-possible 100 points
-45-65 marksman
65-80 sharpshooter
85-100 expert
P99 training and ammunition requirements per year:
Frequency per year
Event
Rounds/person/day
Cat I
Cat II
Cat III
qualify
200
1
1
1
static fire
200
1
0
0
*Always plan for a 25% failure rate when planning for recorded scores
Ammo allotments shown are based on a TO&E unit with a 25% failure rate during qualification. Qualification ammo is therefore increased to allow for those personnel to re-fire. Companies only qualify on weapons that are in their company TO&E and sustainment ammunition is based upon category requirements.
Motorized Rifle Company
Roll Up
AK-M1 qual total
43504
AK-M1 sustain total
92400
AK-M1 year total
135904
RPK qual total
61040
RPK sustain total
51000
RPK year total
112040
PKM qual total
61040
PKM sustain total
30000
PKM year total
91040
P99 qual total
750
P99 sustain total
1100
P99 year total
1850
Motorized Rifle Battalion:
Roll Up
AK-M1 qual total
249216
AK-M1 sustain total
406320
AK-M1 year total
655536
RPK qual total
312588
RPK sustain total
215400
RPK year total
527988
PKM qual total
312588
PKM sustain total
130800
PKM year total
443388
P99 qual total
3045
P99 sustain total
4400
P99 year total
7445
Brigade:
Roll Up
AK-M1 qual total
835296
AK-M1 sustain total
1324560
AK-M1 year total
2159856
RPK qual total
937764
RPK sustain total
646200
RPK year total
1583964
PKM qual total
987472
PKM sustain total
397200
PKM year total
1384672
P99 qual total
9619
P99 sustain total
13200
P99 year total
22819
Appendix One
AK-M1 Qualification Card
Remember your four safety rules:
-treat every weapon as if it were loaded.
-never point a weapon at anything you do not intend to shoot.
-keep your finger straight and off the trigger until you intend to fire.
-keep your weapon on safe until you intend to fire.
Rules and Guidelines:
-all shooters will wear hearing protection while on the line.
-all shooters will wear their helmet and web gear (without body armor)
-all shooters must also complete field fire in order to have qualification score count for record
Positions:
Standing-Shooters will stand with their weak foot slightly forward and their strong foot slightly back. Hips and shoulders will be at an approximate 45 degree angle to the target. A hasty sling may be utilized.
Kneeling-Shooters may use the high, medium, or low kneeling position. Their strong knee will be placed on the ground and their forward elbow will be placed on the weak knee or slightly forward. A hasty sling may be utilized.
Prone-Shooters will lay flat on their stomach with elbows on the ground. Their feet will face outward with their ankles also on the ground. The shooter may cock his weak leg forward if he so desires.
Qualification:
-Target will be man sized silhouette
-Scoring is 1 point for a hit, 0 points for a miss
-50 points maximum score, 1 point per round
-shooters must obtain:
30-37 points-marksman
37-44 points-sharpshooter
45-50 points-expert
-Shooters who do not obtain the minimum 30 points will be considered unqualified. Unqualified shooters will re-shoot the course of fire.
shot #shot#12345678910SCORETime100 mstanding5 min kneeling5 min prone5 min rapid kneeling1 min 30 sec 200 mstanding5 min kneeling5 min prone5 min rapid prone1 min 30 sec Qualification Score Circle one:MarksmanSharp ShooterExpert AK-M1 Ranges
Qualification Range:
SHAPE \* MERGEFORMAT
Note: Depending upon range configuration (as at TMTB) targets on the 100m line may have to be moved during 200m firing.
Field Firing Range:
Note: Depending upon range configuration (as at TMTB) targets on the 100m line may have to be moved during 200m firing.
Night Fire Range:
Note: Depending upon range configuration (as at TMTB) targets on the 100m line may have to be moved during 200m firing.
Appendix Two
RPK Qualification Card
Remember your four safety rules:
-treat every weapon as if it were loaded.
-never point a weapon at anything you do not intend to shoot.
-keep your finger straight and off the trigger until you intend to fire.
-keep your weapon on safe until you intend to fire.
Rules and Guidelines:
-all shooters will wear hearing protection while on the line.
-all shooters will wear their body armor, helmet and web gear while on the line.
Position:
All shooters will be in the prone position. Shooters will lay flat on their stomach with elbows on the ground. Their feet will face outward with their ankles also on the ground. The shooter may cock his weak leg forward if he so desires.
Qualification:
-Target will be two side by side man sized silhouettes.
-Scoring is 1 point if the target is hit by the burst, 0 points if there are no holes in the target.
-10 points maximum score, 1 point per target group
-shooters must obtain:
4-6 points-marksman
7-8 points-sharpshooter
8-10 points-expert
-Shooters who do not obtain the minimum 4 points will be considered unqualified. Unqualified shooters will re-shoot the course of fire.
Range Layout:
SHAPE \* MERGEFORMAT
*Note: target distances are random. 5 targets will be between 200-300m and 5 targets will be between 300-400m. Range should, however, follow a similar pattern to the diagram above.
Scoring:
Target #12345678910Total200-400m 3 minCircle oneMarksmanSharp ShooterExpert
Appendix Three
PKM Qualification Card
Remember your four safety rules:
-treat every weapon as if it were loaded.
-never point a weapon at anything you do not intend to shoot.
-keep your finger straight and off the trigger until you intend to fire.
-keep your weapon on safe until you intend to fire.
Rules and Guidelines:
-all shooters will wear hearing protection while on the line.
-all shooters will wear their helmet, body armor and web gear while on the line.
Position:
All shooters will be in the prone position. Shooters will lay flat on their stomach with elbows on the ground. Their feet will face outward with their ankles also on the ground. The shooter may cock his weak leg forward if he so desires.
Qualification:
-Target will be two side by side man sized silhouettes.
-Scoring is 1 point if the target is hit by the burst, 0 points if there are no holes in the target.
-10 points maximum score, 1 point per target group
-shooters must obtain:
4-6 points-marksman
7-8 points-sharpshooter
8-10 points-expert
-Shooters who do not obtain the minimum 4 points will be considered unqualified. Unqualified shooters will re-shoot the course of fire.
Range Layout:
SHAPE \* MERGEFORMAT
*Note: target distances are random. 5 targets will be between 300-400m and 5 targets will be between 400-500m. Range should, however, follow a similar pattern to the diagram above.
Scoring:
Target #12345678910Total300-500m 3 minCircle oneMarksmanSharp ShooterExpert Appendix Four P99 Qualification Card
Remember your four safety rules:
-treat every weapon as if it were loaded.
-never point a weapon at anything you do not intend to shoot.
-keep your finger straight and off the trigger until you intend to fire.
-keep your weapon on safe until you intend to fire.
Rules and Guidelines:
-all shooters will wear hearing protection while on the line.
-all shooters will wear their helmet, body armor, and web gear on the firing line.
Positions:
All shooter will stand. Shooters will stand square to the target or with their weak foot slightly forward and their strong foot slightly back. Hips and shoulders will be square to the target or at an approximate 45 degree angle to the target. Shooters will grip the pistol with two hands.
Qualification:
-Target is a man sized silhouette with a 12 inch circle (or standard sheet of paper) center chest
-1 point if shooter hits the target and 1 additional point if shooter hits the circle or paper
-possible 100 points
-45-65 marksman
65-80 sharpshooter
85-100 expert
-Shooters who do not obtain the minimum 45 points will be considered unqualified. Unqualified shooters will re-shoot the course of fire.
shot#12345678910SCORETime7m1 rd double action x 57 sec/target 15m2rd-1 double, 1 single x 510 sec/target 5rd-single action slow fire5 min 4rd mag change-2/220 sec/target 1st round double remaining single 25m10rd-single action slow fire10 min Qualification Score Circle one:MarksmanSharp ShooterExpert
P99 Qualification Range
Note: 7m targets will be moved for 15m firing. 15m targets will be moved for 25m firing.
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الرئيسية / التدريب العسكري / AST-5f5fc4dd
التدريب العسكري
STANDARDS IN WEAPONS TRAINING FOR
- التاريخ
- 26 كانون الثاني 2004
- الفئة
- التدريب العسكري
- النص متوفر
- الإنكليزية
- عدد الملفات
- 1
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